Realtime lighting, moving background animation, rich detailed textures, reflection textures, great-looking particle effects and smoke, among other cool effects, make this game a treat to simply watch. The blood has not been omitted, and it's realistic looking this time, especially when compared to the previous versions, or even for that matter Midway's own Bio Freaks. As far as sound effects are concerned, they are as weird, high pitched, and funny to hear in repetition (like Liu Kang's squeal, or Scorpion's 'Get Over Here!) as ever. The music is particularly eerie and looming, continuing the gloomily dark Mortal Kombat theme.
Mortal Kombat 4 Full (video sound) pc game
The Game Let's face it, with its merely average fighting system, the Mortal Kombat series owes a great part of its success to the fact that it combined fast action with over-the-top violence and buckets of blood. But how does this translate to the Game Boy? In order to reach a broader handheld audience and receive a Teen rating from the ESRB, Midway had developer Digital Eclipse (is there any game these guys aren't programming?) tone down the gore level to a minimum. Gone are the puddles of blood from the arcade and console MK4 incarnations and we're left with bare-bones "kombat" before drab backgrounds with short "FMV" fatality sequences that are little pay-off for braving the game's boring fights.
In the sound department, MK4 disappoints with annoying "percussive" tracks and weak sound effects, but at least the game spits out a few amusing voice samples, such as "Fight!" and the ubiquitous "Fatality!"
The story in MK 4 focuses on Shinnok rise after Shao Kahn gets vanquished by the earth warriors. Shinnok grabs the hot seat and the earthly mortals, together with Raiden, set on a new task to defeat him. There are no RPG or adventure elements in the game, just pure Vs modes, where players have to defeat the opponent and advance to the next stage until they confront Shinnok in the final showdown.
Music in Mortal Kombat 4 gives a perfect arcade styled soundtrack. The music features many nicely composed tracks that go well with the environment during fighting modes. The sound effects are truly great, especially death cries and taunts. You can listen to the scary screams uttered by characters when they are brutally hit. The game also has some taunting and humorous dialogue in-between blood-chilling cries of pain. The various weapons and block defense sounds makes MK4 more entertaining.
Meat: Enter "Group Mode" and successfully complete the game with all 15 characters. After this has been accomplished, select any character and begin a match. Your character will play as Meat with all the moves of the character that was selected.
Goro: Successfully complete the game with Shinnok. Enter the character selection screen, choose the HIDDEN icon using RUN, and keep holding it, then press UP, UP, UP , LEFT to highlight Shinnok's icon, and press BLOCK while still holding RUN.
Noob Saibot: Successfully complete the game with Reiko. Enter the 012 012 Kombat code in versus mode. Exit this match and enter the character selection screen, choose the HIDDEN icon using RUN, and keep holding it, then press UP, UP, LEFT to highlight Reiko's icon, and press BLOCK while still holding RUN.
Meat: Enter "Group Mode" and successfully complete the game with all 15 characters. After this has been accomplished, select any character and begin a match. Your character will play as Meat with all the moves of the character that was selected. If you have the patched version of Mortal Kombat 4 simply select a kombatant with BLOCK and you will be using Meat.
MK4's biggest conrtibution is that it's the first major entry in the Mortal Kombat series to be presented in 3D graphics. However, even though players can now sidestep during battle, the game still largely retains the 2D gameplay of its predecessors. The second biggest new feature of MK4 is the introduction of weapon-based kombat. It's limited though, as you need to perform a special command to pull a weapon out, and you drop the weapon once you're hit.
This PC version of the game adds some nice new treats, such as Team Battle, Endurance Mode, Tournament Mode, and even a Practice Mode that tells you the characters' special moves and fatalities! Speaking of fatalities, you can adjust the fatality commands to either be keyboard-friendly, or function like they do in the arcade. Graphics-wise, the game can be played in Software Rendering, Direct3D, or even 3dfx Glide if you have one of those cards. The sound and music come straight from the arcade version and sound excellent.
The first Mortal Kombat game was created by Ed Boon and John Tobias, who utilised digitised photos of live-action actors into sprites. This definitely made the game look realistic back in 1992. It paid homage to kung fu flicks and action movies starring Jean Claude Van Damme. The game was also replete with cheesy sound effects and gory graphics.
The originator of the Toasty line was Mortal Kombat 2 sound designer, Dan Forden. Forden was famous among developers for his taunts when gaming against one another. When Forden would play Super High Impact Football against lead programmer, Ed Boon, he'd tell Boon as they lined up at the line of scrimmage, "I predict toast," meaning that he was going to toast Boon on the next play. Eventually, the taunt turned into, "I predict toasty." and became an inside joke around the office. Boon came up with the idea for Forden to be featured in Mortal Kombat 2, saying his trademark taunt, and Forden thought the idea was hilarious and naturally went along. From there, "Toasty!" became a part of Mortal Kombat lore and has appeared in some way in most Mortal Kombat games since. 2ff7e9595c
Comments